Welcome back apprentice. I hope your journey is going well, the frostback spiders not giving you the creeps are they? Just keep your distance, watch out for that poison and you will be fine. Well, here is the next piece of your guide to conquering Skyrim.
Not All Skills Are Created Equal
There are many disciplines for you to choose from when deciding where you place your perk points after levelling up. However, in my many hours developing characters in this game there has been one perk line that I have avoided entirely because, well…. the investment is just not necessary and thus quite useless. Simply put, avoid putting any perks into the Lockpicking skill. In many instances, I have managed to open Adept, Expert and even Master level chests just by having a mammoth’s butt tonne of lock-picks in my inventory. They are everywhere in Skyrim and the avid looters amongst you will have no issues accumulating a vast number of these useful tools. Sure, you’ll break plenty of them but this will still increase this skill and it is one that does increase quite quickly. The only barrier between you and the treasures contained within those locked chests are a basic lack of preparation.
Seek Out the Skill Books
Skyrim is a land not just for fighters and seekers of fortune. There are plenty of opportunities for the scholar or bookworm to indulge themselves, one need only keep their eyes peeled. Dotted around all over the place are literally hundreds of tomes that tell stories, offer helpful information (some will even kick start a quest) and some interesting histories of Tamriel’s past. Every now and then though you will come across a book that has a higher gold value than the others. Most books are worth about ten gold or so but if you come across one that is worth around the 50 gold mark or more, then I implore you to open it and have a look. These ones gift the reader an increase to one of their skills by one point. Find all of them and you will have gained 90 free skill points across all 18 disciplines to aid your development. Not a bad benefit for the curious mind.
Please Don’t Fast Travel
As you venture further and further across the map and you slowly begin to unravel Skyrim’s many secrets, the game allows the chance to fast travel to any previously discovered location. My wholehearted recommendation to anyone playing this game for the first time, and probably second or third, is to avoid this temptation whenever possible. Skyrim is a beautiful and intricately detailed land that can only truly be experienced by journeying from place to place on foot or horseback. This is how your own personal story will unravel as you encounter infringing strangers and curious instances, follow new pathways to places unknown and discover the many hidden secrets this ancient country has to offer.
You’ll Never Walk Alone, If You Choose
Sometimes we all need a little help and there is no shame in that. Near the games start you will be directed to travel to a small village called Riverwood. I suggest you go there to begin your adventures by following the soldier who guided you through the depths of Helgen to his hometown. It is a good place to get started and here you will find your first chance to gain a follower, which is someone who is willing to travel with you, carry your items and help you fight off your enemies. By speaking to either Faendal or Sven you will be given a choice with whom to side with in a lover’s dispute. Your choice determines your follower. Pro tip – don’t choose Sven, trust me! Along your travels, you will encounter many more potential followers that you can befriend or abuse as you see fit.
If in Doubt, Run!
Danger lurks in many places in the northern province of the Empire. In the deep tombs of the dank and dark dwell the undead draugr, within the cold caverns creep the falmer, high atop the icy peaks are where the frost trolls linger and when you reach a certain point in your adventure, the skies will become the domain of the dragons. A headstrong hero may look upon the visage of their foe and charge directly toward them unprepared and unaware that they may be too weak, too low levelled at the time and lacking the necessary equipment or abilities to slay that which threatens their very life. Be vigilant apprentice. If after one blow you have lost the better part of your health and your vision begins to blur, then run. There is no shame in fleeing to live another day and if you haven’t saved your progress recently then you could be looking at having to re-tread the same ground again just to catch up to where you fell.